About Nigel Scard

Nigel is a Principal Human Factors Specialist at Liv Systems. He has worked in human factors for over 22 years, primarily in the defence, air traffic control and rail sectors.

Nigel is a Registered Member and Fellow of the Chartered Institute of Ergonomics and Human Factors, and a member of the Cognitive Navigation Group at the Royal Institute of Navigation.

Entries by Nigel Scard

Audible Alarm Sounds – Product Launch!

We are excited to announce that our 3 sets of audible alarms , developed to be compliant with Human Factors Best Practice and Standards are now available to purchase in our online shop! These “sound packs” are available in WAV format and can be easily integrated into any software-based product that needs audible alarms. We […]

Setting the Right Tone: A Human Factors Design Approach for Audible Alarms

The Problem From experience on a number of projects in safety critical industries, including rail and nuclear power, it has become apparent to Liv Systems that audible alarms in operational environments such as control rooms are often a contentious Human Factors issue. It is commonplace for there to be disagreement amongst the operators regarding which […]

Human Factors for Emergency Response and Critical Care

In this blog post, Liv System’s Nigel Scard talks with Courtney Grant, a Senior Human Factors engineer with Transport for London (TfL). Nigel and Courtney worked together for a number of years at TfL on a number of station and line upgrade projects. A few years ago, Courtney applied his Human Factors and research skills […]

The Neuroscience of Navigation and Implications for Design

  For the second in our series of interviews with specialists who work in fields which impact on Human Factors and User Experience design, Liv System’s Nigel Scard talks with Kate Jeffery, Professor of Behavioural Neuroscience at University College London, whose area of special interest is the neuroscience of navigation. Kate chairs the Cognition and Navigation […]

Use of Augmented Reality (AR) to assist wayfinding in built environments, Part 3: AR technologies and associated user experiences

In our previous blog post we discussed the wider context of emerging digital technologies, and how these technologies will contribute to the development of ‘Zero UI’ based interaction. In this post we’ll look more closely at the role AR will play in this, some of the associated hardware technologies and the differences in the resultant […]

Use of Augmented Reality (AR) to assist wayfinding in built environments, Part 2: AR in the wider context of emerging technologies and ‘Zero UI’

In our previous blog post we introduced some of the reasons Liv Systems are interested in exploring the use of AR to assist wayfinding in built environments and gave a brief overview of our own internal research project on this topic. In this post we’ll discuss how AR aligns with some of the wider developments […]

Use of Augmented Reality (AR) to assist wayfinding in built environments: Introduction

Here at Liv Systems we’re currently running an internal project investigating the use of Augmented Reality (AR) as an aid to wayfinding within built environments. AR will assist wayfinding by overlaying digital navigational information onto the real-world view. This is part of our wider strategy to explore the applications and User Experience (UX) of emerging […]